The Official Avali Wiki
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F.A.Q (If anyone has more common answers feel free to add them.)

I installed the mod, but I don't see the option to create an Avali character.

  • Besides the mod, you need to install a character creator extension mod. The recommended one is Kawa's extender .


The ship doesn't have as much space because of the slant.

  • The slanted roof is a visual trick, the useable space is exactly the same as the vanilla ships. Use right click to place blocks in the background if you do not like it.


Is there going to be more armour/clothes/guns?


Where are the guns/tech for tiers 5 and up?

  • Since the game is only balanced up to tier 4, and the devs intend to do overhaul the tier system completely, higher tiers are a very low priority.


Where are all the mechs?

  • They are not coming until more of the base mod is done. They are in the plan though.


Where are the Data Chits?

  • Data Chits are found randomly in chests in Avali Settlements. They will also be found in micro-encounters that are still being worked on.


Where are Avali Settlements located?

  • They can be found on any world that can have a dungeon. Remember that some universe mods like Variety is the Spice of the Universe add worlds that have no dungeons! Keep searching you'll find them!


Tell me what software and hardware you are using to make your art! I must know!

  • A cheap, old graphics tablet (La Pazz...nothing fancy or expensive) and PaintTool SAI (Which I use for everything pretty much, both sprites and concept stuff).[1]


How do I get the guns?

  • Avali racial guns have to be bought off an Avali gun merchant; they are only found in Avali settlements.


Why is there no res animation?

  • The respawn animation is the single most involved file besides the intro cinematics, and has more frames of animation than the male and female character sprites put together. Therefore, it's currently lower on the list of priorities.


I want more frequent updates!

  • Alas, this would create problems for server administrators since they would have to update (and make their players update) much more frequently. Therefore, it was decided that larger, less frequent updates were the best choice.


My character tries to step onto Avali tables as if they were stairs.

  • This issue appears in places where Avali tables from version 0.7.5 were converted to the new tables in version 0.8.0. It is due to how Starbound generates collision boxes, and not an issue with the mod itself. Erasing your image.cache might solve the issue[2].


Why are Avali not immune to cold/take damage from heat?

  • This race is designed for parity, so that it functionaly plays the same as any vanilla race.

Known bugs and issues

NOTE: When adding a bug report, make sure you're using the latest mod version (check here ). When a bug is acknowledged and/or fixed in development, please do not remove it from this list, rather add the appropriate description. Bugs fixed when a new version is released can be removed from the list.


Some guns in this mod can hurt allies with PvP turned off.

  • This is due to an oversight in the coding of the core game; similar vanilla guns also hit allies[3].


OMG there are so many typos!

  • Typos and inconsistencies present in the 0.8.0 version have already been fixed.


When you jump with combat armour, your boots disappear.

  • Fixed in development.[4]


The trenchcoats seem to have no swimming/grappling animations and disappear.

  • Acknowledged, planned fix.[5]


I can't remove the ship's lamp.

  • Acknowledged, planned fix in next update.[6]


The strip-light's output is off-center.

  • Acknowledged; the strip-light's entire design is receiving an overhaul in the next update.[7]

References

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